@base          <https://w3id.org/framester/> .
@prefix geonames: <http://www.geonames.org/ontology#> .
@prefix owl:   <http://www.w3.org/2002/07/owl#> .
@prefix skos:  <http://www.w3.org/2004/02/skos/core#> .
@prefix schema-org: <http://schema.org/> .
@prefix bio:   <http://purl.org/vocab/bio/0.1/> .
@prefix conf:  <http://lodview.it/conf#> .
@prefix metalex: <http://www.metalex.eu/metalex/2008-05-02#> .
@prefix ocd:   <http://dati.camera.it/ocd/> .
@prefix rel:   <http://purl.org/vocab/relationship/> .
@prefix dcterms: <http://purl.org/dc/terms/> .
@prefix dbpprop: <http://dbpedia.org/property/> .
@prefix foaf:  <http://xmlns.com/foaf/0.1/> .
@prefix bbc:   <http://www.bbc.co.uk/ontologies/> .
@prefix void:  <http://rdfs.org/ns/void#> .
@prefix dbpedia-owl: <http://dbpedia.org/ontology/> .
@prefix dbpedia: <http://dbpedia.org/resource/> .
@prefix frbr:  <http://purl.org/vocab/frbr/core#> .
@prefix dwc:   <http://rs.tdwg.org/dwc/terms/> .
@prefix claros: <http://purl.org/NET/Claros/vocab#> .
@prefix crm-owl: <http://purl.org/NET/crm-owl#> .
@prefix meta:  <http://example.org/metadata#> .
@prefix bmuseum: <http://collection.britishmuseum.org/id/ontology/> .
@prefix ods:   <http://lod.xdams.org/ontologies/ods/> .
@prefix gml:   <http://www.opengis.net/gml/> .
@prefix muninn: <http://rdf.muninn-project.org/ontologies/documents#> .
@prefix xsd:   <http://www.w3.org/2001/XMLSchema#> .
@prefix yago:  <http://dbpedia.org/class/yago/> .
@prefix rdfs:  <http://www.w3.org/2000/01/rdf-schema#> .
@prefix units: <http://dbpedia.org/units/> .
@prefix rso:   <http://www.researchspace.org/ontology/> .
@prefix geo:   <http://www.w3.org/2003/01/geo/wgs84_pos#> .
@prefix oad:   <http://lod.xdams.org/reload/oad/> .
@prefix crm120111: <http://erlangen-crm.org/120111/> .
@prefix cdoc:  <http://www.cidoc-crm.org/cidoc-crm#> .
@prefix bibleontology: <http://bibleontology.com/property#> .
@prefix prov:  <http://www.w3.org/ns/prov#> .
@prefix crm:   <http://erlangen-crm.org/current/> .
@prefix cc:    <http://creativecommons.org/ns#> .
@prefix shoah: <http://dati.cdec.it/lod/shoah/> .
@prefix npg:   <http://ns.nature.com/terms/> .
@prefix org:   <http://www.w3.org/ns/org#> .
@prefix gn:    <http://www.geonames.org/ontology#> .
@prefix ibc:   <http://dati.ibc.it/ibc/> .
@prefix aemetonto: <http://aemet.linkeddata.es/ontology/> .
@prefix skos-xl: <http://www.w3.org/2008/05/skos-xl#> .
@prefix lgdo:  <http://linkedgeodata.org/ontology/capital> .
@prefix rdf:   <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix eac-cpf: <http://archivi.ibc.regione.emilia-romagna.it/ontology/eac-cpf/> .
@prefix bibo:  <http://purl.org/ontology/bibo/> .
@prefix time:  <http://www.w3.org/2006/time#> .
@prefix dc:    <http://purl.org/dc/elements/1.1/> .
@prefix prism21: <http://prismstandard.org/namespaces/basic/2.1/> .
@prefix po:    <http://purl.org/ontology/po/> .

<framenet/abox/frame/Use_firearm>
        a                <framenet/tbox/Frame> , owl:Class ;
        rdfs:comment     "An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal. The Germans wouldn't stop shooting cannons at them. Oswald fired twice through the window."@en ;
        rdfs:label       "Use_firearm" ;
        rdfs:subClassOf  <framenet/abox/frame/Using> ;
        rdfs:subClassOf  [ a                   owl:Restriction ;
                           owl:onProperty      <http://www.ontologydesignpatterns.org/cp/owl/componency.owl#hasComponent> ;
                           owl:someValuesFrom  <framenet/abox/frame/Shoot_projectiles>
                         ] ;
        <http://www.ontologydesignpatterns.org/ont/framenet/tbox/inheritsFrom>
                <framenet/abox/frame/Objective_influence> , <framenet/abox/frame/Intentionally_act> , <framenet/abox/frame/Using> , <framenet/abox/frame/Event> , <framenet/abox/frame/Transitive_action> , <framenet/abox/frame/Intentionally_affect> ;
        owl:sameAs       <http://premon.fbk.eu/resource/fn17-use_firearm> ;
        skos:closeMatch  <wn/wn30/instances/synset-blaze_away-verb-2> , <http://babelnet.org/rdf/s00086910v> , <wn/wn30/instances/synset-sniper-noun-1> , <pb/pbdata/fire.02> , <http://babelnet.org/rdf/s00088649v> , <http://babelnet.org/rdf/s00091339v> , <data/propbank-3.4.0/RoleSet/fire-02> , <wn/wn30/instances/synset-sharpshoot-verb-1> , <wn/wn30/instances/synset-overshoot-verb-1> , <http://babelnet.org/rdf/s00086913v> , <pb/pbdata/burn.01> , <wn/wn30/instances/synset-marksman-noun-1> , <http://babelnet.org/rdf/s00072432n> , <wn/wn30/instances/synset-machine_gun-noun-1> , <wn/wn30/instances/synset-fusillade-verb-1> , <http://babelnet.org/rdf/s00089122v> , <wn/wn30/instances/synset-shoot-verb-1> , <wn/wn30/instances/synset-gunman-noun-2> , <wn/wn30/instances/synset-loose_off-verb-1> , <http://babelnet.org/rdf/s00093583v> , <wn/wn30/instances/synset-sharpshooter-noun-1> , <data/propbank-3.4.0/RoleSet/shoot-02> , <wn/wn30/instances/synset-artillery-noun-1> , <wn/wn30/instances/synset-fire-verb-5> , <wn/wn30/instances/synset-pop-verb-4> , <pb/pbdata/shoot.02> , <wn/wn30/instances/synset-fire-verb-2> , <wn/wn30/instances/synset-pump-verb-2> , <wn/wn30/instances/synset-artilleryman-noun-1> , <http://babelnet.org/rdf/s00083567v> , <wn/wn30/instances/synset-blast-verb-7> , <wn/wn30/instances/synset-open_fire-verb-1> , <http://babelnet.org/rdf/s00088225v> , <data/propbank-3.4.0/RoleSet/fire-01> , <wn/wn30/instances/synset-shot-noun-5> , <http://babelnet.org/rdf/s00090541v> , <http://babelnet.org/rdf/s00006178n> , <wn/wn30/instances/synset-gun-noun-1> , <http://babelnet.org/rdf/s00090296v> , <http://babelnet.org/rdf/s00091842v> , <http://babelnet.org/rdf/s00092164v> , <http://babelnet.org/rdf/s00089349v> , <pb/pbdata/fire.01> , <wn/wn30/instances/synset-machine_gun-verb-1> , <http://babelnet.org/rdf/s00070931n> , <wn/wn30/instances/synset-gun-verb-1> , <pb/pbdata/discharge.01> , <wn/wn30/instances/synset-gunman-noun-1> , <http://babelnet.org/rdf/s00083573v> , <data/propbank-3.4.0/RoleSet/burn-01> , <data/propbank-3.4.0/RoleSet/discharge-01> ;
        <framenet/tbox/definition>  "An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal. The Germans wouldn't stop shooting cannons at them. Oswald fired twice through the window."@en , "<def-root>An <fen>Agent</fen> causes a <fen>Firearm</fen> to discharge, usually directing the projectile from the barrel of the <fen>Firearm</fen> (the <fen>Source</fen>), along a <fen>Path</fen>, and to a <fen>Goal</fen>.\n<ex><fex name=\"Agent\">The Germans</fex> wouldn't stop <t>shooting</t> <fex name=\"Firearm\">cannons</fex> <fex name=\"Goal\">at them</fex>.</ex>\n<ex><fex name=\"Agent\">Oswald</fex> <t>fired</t> <fex name=\"Iteration\">twice</fex> <fex name=\"Path\">through the window</fex>.</ex></def-root>"^^xsd:string , "An Agent causes a Firearm to discharge, usually directing the projectile from the barrel of the Firearm (the Source), along a Path, and to a Goal.\nThe Germans wouldn't stop shooting cannons at them.\nOswald fired twice through the window."^^xsd:string ;
        <framenet/tbox/frame_ID>  290 ;
        <framenet/tbox/frame_cBy>  "MJE" ;
        <framenet/tbox/frame_cDate>  "2002-03-22T12:02:03+01:00"^^xsd:dateTime ;
        <framenet/tbox/frame_name>  "Use_firearm" , "Use_firearm"^^xsd:string ;
        <framenet/tbox/hasFrameElement>
                <framenet/abox/fe/Path.use_firearm> , <framenet/abox/fe/Goal.use_firearm> , <framenet/abox/fe/Agent.use_firearm> , <framenet/abox/fe/Iterations.use_firearm> , <framenet/abox/fe/Time.use_firearm> , <framenet/abox/fe/Firearm.use_firearm> , <framenet/abox/fe/Iteration.use_firearm> , <framenet/abox/fe/Source.use_firearm> , <framenet/abox/fe/Purpose.use_firearm> , <framenet/abox/fe/Depictive.use_firearm> , <framenet/abox/fe/Means.use_firearm> , <framenet/abox/fe/Area.use_firearm> , <framenet/abox/fe/Manner.use_firearm> , <framenet/abox/fe/Place.use_firearm> ;
        <framenet/tbox/hasFrameRelation>
                <framenet/abox/frame/Using> , <framenet/abox/frame/Shooting_scenario> , <framenet/abox/frame/Shoot_projectiles> ;
        <framenet/tbox/hasLexUnit>  <framenet/abox/lu/discharge.v> , <framenet/abox/lu/fire.v> , <framenet/abox/lu/shoot.v> , <framenet/abox/lu/shot.n> ;
        <framenet/tbox/inheritsFrom>  <framenet/abox/frame/Using> ;
        <framenet/tbox/isUsedBy>  <framenet/abox/frame/Shoot_projectiles> ;
        <framenet/tbox/perspectiveOn>  <framenet/abox/frame/Shooting_scenario> .
