Manipulation
type: Frame
frame c date: 2001-02-07T13:11:50+01:00
has frame element: Particular iteration.manipulation
has lex unit: seize.v
has lex unit: claw.v
has frame element: Instrument.manipulation
uses: Observable body parts
has lex unit: grasp.v
definition: The words in this frame describe the manipulation of an Entity by an Agent. Generally, this implies that the Entity is not deeply or permanently physically affected, nor is it overall moved from one place to another. Ian squeezed Mara's hand. A number of lexemes listed in this frame also occur in the Cause_motion frame (for example, push, yank). Only the non-motion uses of these words belong in this frame, e.g., combinations such as push at, push on, yank at.
type: Class
has lex unit: clutch.v
has frame relation: Ingestion
has lex unit: grab.v
has lex unit: paw.v
subclass of: Restriction
  on property: hasComponent
  some values from: Aiming
comment: The words in this frame describe the manipulation of an Entity by an Agent. Generally, this implies that the Entity is not deeply or permanently physically affected, nor is it overall moved from one place to another. Ian squeezed Mara's hand. A number of lexemes listed in this frame also occur in the Cause_motion frame (for example, push, yank). Only the non-motion uses of these words belong in this frame, e.g., combinations such as push at, push on, yank at.
inherits from: Objective influence
has lex unit: clasp.v
has frame relation: Cause to move in place
inherits from: Intentionally affect
frame ID: 17
has lex unit: finger.v
has lex unit: grip.v
has lex unit: nudge.v
uses: Body parts
has lex unit: pinch.v
has lex unit: stroke.v
inherits from: Transitive action
has frame element: Depictive.manipulation
has lex unit: stroke.n
inherits from: Event
has frame element: Duration.manipulation
has lex unit: lick.v
has frame element: Manner.manipulation
definition: The words in this frame describe the manipulation of an Entity by anAgent. Ian squeezed Mara's hand. A number of lexemes listed in this frame also occur in the frame Cause-to-move (for example, <ment>push, yank</ment>). Only the non-motion uses of these words belong in this frame, e.g., combinations such as <ment>push at, push on, yank at</ment>.
has frame element: Agent.manipulation
definition: <def-root>The words in this frame describe the manipulation of an <fen>Entity</fen> by an<fen>Agent</fen>. <ex><fex name="Agent">Ian</fex> <t>squeezed</t> <fex name="Entity">Mara's hand</fex>.</ex> <ex></ex> A number of lexemes listed in this frame also occur in the frame Cause-to-move (for example, <ment>push, yank</ment>). Only the non-motion uses of these words belong in this frame, e.g., combinations such as <ment>push at, push on, yank at</ment>. </def-root>
has lex unit: rub.v
has lex unit: diddle.v
has lex unit: wring.v
has lex unit: yank.v
has frame relation: Intentionally act
is used by: Attempt distant interaction scenario
has lex unit: tickle.v
has lex unit: knead.v
inherits from: Intentionally act
has lex unit: pull.n
is inherited by: Ingestion
has lex unit: caress.v
has lex unit: kiss.v
has lex unit: nip.v
subclass of: Intentionally affect
frame c by: ChW
has lex unit: caress.n
has lex unit: poke.v
see also: Cause motion
frame name: Manipulation
has lex unit: squeeze.v
has lex unit: tweak.v
has lex unit: kiss.n
has frame relation: Attempt distant interaction scenario
has frame element: Reason.manipulation
has lex unit: touch.v
is used by: Cause to move in place
has frame relation: Body parts
has lex unit: grope.v
has lex unit: push.v
has frame element: Result.manipulation
has frame element: Means.manipulation
has lex unit: hold.v
has lex unit: handle.v
has frame relation: Aiming
is inherited by: Aiming
has frame element: Bodypart of agent.manipulation
has frame element: Place.manipulation
triggers: Control
has frame element: Purpose.manipulation
has lex unit: pull.v
has f ecore set: manipulation coreSet1
has lex unit: fumble.v