Make_noise
definition: A physical entity, construed as a point-Sound_source, emits a Sound. This includes animals and people making noise with their vocal tracts. Sometimes the sound itself is referred to with a nominal expression, in which case it is called the Sound. Manner expressions may also be relevant in this frame, if they describe properties of the sound as such. A path-schema can be overlaid on the simple noise-making scene, adding a Location_of_source and/or a Path. This frame does not cover scenarios where objects create sound by coming into forceful contact with one another or rubbing against each other. Such scenarios are covered by the Impact and Friction frames. The current frame also does not cover cases where an animate Agent or a natural Force or Cause causes a single Source or several Sources (moving or rubbing against each other) to make noise. Such scenarios are covered by the Cause_to_make_noise, Cause_impact and Cause_friction frames (the latter of which is not yet existent). Cases where the major emphasis of the portrayed scene is on the motion of a Theme, with sound emission only an accompaniment, are covered by the Motion_noise frame. Likewise, cases where the Sound itself is portrayed as moving through space are not covered in this frame but rather in Sound_movement. Finally, all nouns used to evoke Sounds have been placed in the Sounds frame. We have done this because these nouns do not denote sound emission/production events but only the Sound itself (*The siren's blare occurred right on time).
subclass of: Restriction
  on property: hasComponent
  some values from: Impact
has causative: Cause to make noise
has lex unit: crunch.v
type: Class
frame c by: ChW
has lex unit: croon.v
has lex unit: neigh.v
has lex unit: trumpet.v
type: Frame
has lex unit: laugh.v
has lex unit: yammer.v
has lex unit: click.v
has lex unit: roar.v
has frame element: Sound source.make noise
has lex unit: honk.v
has lex unit: crepitate.v
has lex unit: beep.v
has frame relation: Sound movement
has lex unit: growl.v
frame name: Make_noise
has lex unit: whistle.v
has lex unit: blast.v
has lex unit: moan.v
has lex unit: yelp.v
has frame relation: Friction
has lex unit: sob.v
has lex unit: clang.v
has f ecore set: make noise coreSet1
has lex unit: sound.v
has lex unit: mew.v
has lex unit: yap.v
has lex unit: play.v
has lex unit: chirp.v
has lex unit: screech.v
uses: Perception
frame c date: 2001-02-07T13:12:22+01:00
has frame element: Location of protagonist.make noise
has lex unit: yowl.v
has lex unit: plop.v
has lex unit: squawk.v
has lex unit: chuckle.v
has frame element: Depictive.make noise
has frame element: Degree.make noise
has lex unit: bark.v
has lex unit: squeak.v
see also: Motion noise
has lex unit: fizzle.v
has lex unit: cheep.v
has lex unit: snarl.v
has frame relation: Impact
has frame relation: Communication noise
has lex unit: guffaw.v
has lex unit: coo.v
has lex unit: quack.v
has frame relation: Perception
has lex unit: sizzle.v
is used by: Communication noise
has lex unit: mewl.v
has frame element: Explanation.make noise
has lex unit: clatter.v
has lex unit: bellow.v
has lex unit: howl.v
has lex unit: tweet.v
has lex unit: clash.v
has frame element: Time.make noise
has frame element: Subregion.make noise
has lex unit: bray.v
has lex unit: grunt.v
has frame relation: Sounds
has lex unit: cackle.v
has frame element: Particular iteration.make noise
has lex unit: moo.v
has lex unit: gasp.v
frame ID: 69
has lex unit: giggle.v
has frame element: Circumstances.make noise
has lex unit: gobble.v
has lex unit: thump.v
has lex unit: scrunch.v