Body_movement
has lex unit: wink.n
has frame relation: Facial expression
has lex unit: fidget.v
has lex unit: stretch.v
has lex unit: blink.v
has frame element: Manner.body movement
type: Frame
has frame element: Depictive.body movement
has lex unit: crease.v
type: Class
has lex unit: toss.v
has lex unit: shiver.v
has lex unit: waggle.v
definition: This frame contains words for motions or actions an Agent performs using some part of his/her body. A number of words in this frame occur as blends with Communication, in which the action has an Addressee. For example, Pat nodded at Kim. These examples differ from Communication.Gesture in that no specific message need be expressed, as in She nodded to him to sit down. Since this frame involves a particular type of motion, it contains the frame elements Source, Path, Goal and Area, which originate in the motion frame. All of these frame elements are generally expressed in PP Complements. The boy swung his legs from under the table.
has lex unit: pout.v
has frame element: Sub-region.body movement
has lex unit: shake.v
has lex unit: cross.v
has lex unit: gnash.v
has lex unit: curtsy.v
has lex unit: stamp.v
has lex unit: scrunch.v
has lex unit: reach.v
has frame element: Purpose.body movement
comment: This frame contains words for motions or actions an Agent performs using some part of his/her body. A number of words in this frame occur as blends with Communication, in which the action has an Addressee. For example, Pat nodded at Kim. These examples differ from Communication.Gesture in that no specific message need be expressed, as in She nodded to him to sit down. Since this frame involves a particular type of motion, it contains the frame elements Source, Path, Goal and Area, which originate in the motion frame. All of these frame elements are generally expressed in PP Complements. The boy swung his legs from under the table.
uses: Body parts
has lex unit: arch.v
has lex unit: nod.v
frame ID: 16
has lex unit: fling.v
has frame element: Body part.body movement
has lex unit: wiggle.v
has lex unit: crane.v
has lex unit: shuffle.v
has frame element: Cognate event.body movement
has frame element: Re encoding.body movement
has frame element: Place.body movement
has lex unit: drop.v
has frame element: Degree.body movement
has frame element: Result.body movement
is used by: Facial expression
has lex unit: purse.v
has lex unit: roll.v
has lex unit: flap.v
has frame element: Source.body movement
has lex unit: hang.v
has lex unit: lift.v
has lex unit: flex.v
has lex unit: pucker.v
has lex unit: shrug.v
subclass of: Restriction
  on property: hasComponent
  some values from: Facial expression
has lex unit: yawn.v
has lex unit: bob.v
has lex unit: shudder.v
has lex unit: crinkle.v
has lex unit: throw.v
has frame element: Addressee.body movement
has lex unit: twitch.v
has lex unit: grind.v
has lex unit: clap.v
has frame element: Path.body movement
has lex unit: bend.v
has frame element: Goal.body movement
has lex unit: wag.v
definition: <def-root>This frame contains words for motions or actions an <fen>Agent</fen> performs using some part of his/her body. A number of words in this frame occur as blends with Communication, in which the action has an <fen>Addressee</fen>. For example, <ex>Pat <t>nodded</t> <fex name="Addressee">at Kim</fex>.</ex> These examples differ from Communication.Gesture in that no specific message need be expressed, as in <ex>She <t>nodded</t> to him to sit down.</ex> Since this frame involves a particular type of motion, it contains the frame elements <fen>Source</fen>, <fen>Path</fen>, <fen>Goal</fen> and <fen>Area</fen>, which originate in the motion frame. All of these frame elements are generally expressed in PP Complements. <ex>The boy <t>swung</t> his legs <fex name="Source">from under the table</fex>.</ex></def-root>
frame c by: ChW
has frame element: Coordinated event.body movement
has frame element: External cause.body movement
frame name: Body_movement
has lex unit: swing.v
has lex unit: bat.v
frame c date: 2001-02-07T13:11:49+01:00
has lex unit: duck.v
has frame element: Subregion.body movement
has lex unit: wriggle.v
has lex unit: wave.v
has lex unit: smack.v
has frame relation: Body parts
has f ecore set: body movement coreSet1
has lex unit: writhe.v