@base          <https://w3id.org/framester/> .
@prefix geonames: <http://www.geonames.org/ontology#> .
@prefix owl:   <http://www.w3.org/2002/07/owl#> .
@prefix skos:  <http://www.w3.org/2004/02/skos/core#> .
@prefix schema-org: <http://schema.org/> .
@prefix bio:   <http://purl.org/vocab/bio/0.1/> .
@prefix conf:  <http://lodview.it/conf#> .
@prefix metalex: <http://www.metalex.eu/metalex/2008-05-02#> .
@prefix ocd:   <http://dati.camera.it/ocd/> .
@prefix rel:   <http://purl.org/vocab/relationship/> .
@prefix dcterms: <http://purl.org/dc/terms/> .
@prefix dbpprop: <http://dbpedia.org/property/> .
@prefix foaf:  <http://xmlns.com/foaf/0.1/> .
@prefix bbc:   <http://www.bbc.co.uk/ontologies/> .
@prefix void:  <http://rdfs.org/ns/void#> .
@prefix dbpedia-owl: <http://dbpedia.org/ontology/> .
@prefix dbpedia: <http://dbpedia.org/resource/> .
@prefix frbr:  <http://purl.org/vocab/frbr/core#> .
@prefix dwc:   <http://rs.tdwg.org/dwc/terms/> .
@prefix claros: <http://purl.org/NET/Claros/vocab#> .
@prefix crm-owl: <http://purl.org/NET/crm-owl#> .
@prefix meta:  <http://example.org/metadata#> .
@prefix bmuseum: <http://collection.britishmuseum.org/id/ontology/> .
@prefix ods:   <http://lod.xdams.org/ontologies/ods/> .
@prefix gml:   <http://www.opengis.net/gml/> .
@prefix muninn: <http://rdf.muninn-project.org/ontologies/documents#> .
@prefix xsd:   <http://www.w3.org/2001/XMLSchema#> .
@prefix yago:  <http://dbpedia.org/class/yago/> .
@prefix rdfs:  <http://www.w3.org/2000/01/rdf-schema#> .
@prefix units: <http://dbpedia.org/units/> .
@prefix rso:   <http://www.researchspace.org/ontology/> .
@prefix geo:   <http://www.w3.org/2003/01/geo/wgs84_pos#> .
@prefix oad:   <http://lod.xdams.org/reload/oad/> .
@prefix crm120111: <http://erlangen-crm.org/120111/> .
@prefix cdoc:  <http://www.cidoc-crm.org/cidoc-crm#> .
@prefix bibleontology: <http://bibleontology.com/property#> .
@prefix prov:  <http://www.w3.org/ns/prov#> .
@prefix crm:   <http://erlangen-crm.org/current/> .
@prefix cc:    <http://creativecommons.org/ns#> .
@prefix shoah: <http://dati.cdec.it/lod/shoah/> .
@prefix npg:   <http://ns.nature.com/terms/> .
@prefix org:   <http://www.w3.org/ns/org#> .
@prefix gn:    <http://www.geonames.org/ontology#> .
@prefix ibc:   <http://dati.ibc.it/ibc/> .
@prefix aemetonto: <http://aemet.linkeddata.es/ontology/> .
@prefix skos-xl: <http://www.w3.org/2008/05/skos-xl#> .
@prefix lgdo:  <http://linkedgeodata.org/ontology/capital> .
@prefix rdf:   <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix eac-cpf: <http://archivi.ibc.regione.emilia-romagna.it/ontology/eac-cpf/> .
@prefix bibo:  <http://purl.org/ontology/bibo/> .
@prefix time:  <http://www.w3.org/2006/time#> .
@prefix dc:    <http://purl.org/dc/elements/1.1/> .
@prefix prism21: <http://prismstandard.org/namespaces/basic/2.1/> .
@prefix po:    <http://purl.org/ontology/po/> .

<framenet/abox/frame/Attempt_distant_interaction_scenario>
        a                owl:Class , <framenet/tbox/Frame> ;
        rdfs:comment     "An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined."@en ;
        rdfs:label       "Attempt_distant_interaction_scenario" ;
        rdfs:subClassOf  <framenet/abox/frame/Attempting_scenario> ;
        rdfs:subClassOf  [ a                   owl:Restriction ;
                           owl:onProperty      <http://www.ontologydesignpatterns.org/cp/owl/componency.owl#hasComponent> ;
                           owl:someValuesFrom  <framenet/abox/frame/Hit_or_miss>
                         ] ;
        rdfs:subClassOf  [ a                   owl:Restriction ;
                           owl:onProperty      <http://www.ontologydesignpatterns.org/cp/owl/componency.owl#hasComponent> ;
                           owl:someValuesFrom  <framenet/abox/frame/Aiming>
                         ] ;
        rdfs:subClassOf  [ a                   owl:Restriction ;
                           owl:onProperty      <http://www.ontologydesignpatterns.org/cp/owl/componency.owl#hasComponent> ;
                           owl:someValuesFrom  <framenet/abox/frame/Shooting_scenario>
                         ] ;
        <http://www.ontologydesignpatterns.org/ont/framenet/tbox/inheritsFrom>
                <framenet/abox/frame/Attempting_scenario> ;
        owl:sameAs       <http://premon.fbk.eu/resource/fn17-attempt_distant_interaction_scenario> ;
        <framenet/tbox/definition>  "An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. <ment>hand</ment>).  The Agent's ability to manipulate the Instrument and put it in the Target location is in question.  The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined."^^xsd:string , "<def-root>An <fen>Agent</fen> attempts to interact with a relatively distant or indirectly accessible <fen>Target</fen> using some <fen>Instrument</fen> (which may be a body part, e.g. <ment>hand</ment>).  The <fen>Agent</fen>'s ability to manipulate the <fen>Instrument</fen> and put it in the <fen>Target</fen> location is in question.  The most common types of distant interaction involve an <fen>Agent</fen> attempting to move the <fen>Instrument</fen> ballistically so that it contacts the <fen>Target</fen> (e.g. Shooting_scenario), or an <fen>Agent</fen> attempting to direct an <fen>Instrument</fen> that enables perception at a <fen>Target_location</fen> to be examined.</def-root>"^^xsd:string , "An Agent attempts to interact with a relatively distant or indirectly accessible Target using some Instrument (which may be a body part, e.g. hand). The Agent's ability to manipulate the Instrument and put it in the Target location is in question. The most common types of distant interaction involve an Agent attempting to move the Instrument ballistically so that it contacts the Target (e.g. Shooting_scenario), or an Agent attempting to direct an Instrument that enables perception at a Target_location to be examined."@en ;
        <framenet/tbox/frame_ID>  1900 ;
        <framenet/tbox/frame_cBy>  "MJE" ;
        <framenet/tbox/frame_cDate>  "2007-03-24T10:11:15+01:00"^^xsd:dateTime ;
        <framenet/tbox/frame_name>  "Attempt_distant_interaction_scenario" , "Attempt_distant_interaction_scenario"^^xsd:string ;
        <framenet/tbox/hasFrameElement>
                <framenet/abox/fe/Outcome.attempt_distant_interaction_scenario> , <framenet/abox/fe/Purpose.attempt_distant_interaction_scenario> , <framenet/abox/fe/Degree.attempt_distant_interaction_scenario> , <framenet/abox/fe/Duration.attempt_distant_interaction_scenario> , <framenet/abox/fe/Particular_iteration.attempt_distant_interaction_scenario> , <framenet/abox/fe/Instrument.attempt_distant_interaction_scenario> , <framenet/abox/fe/Target_location.attempt_distant_interaction_scenario> , <framenet/abox/fe/Agent.attempt_distant_interaction_scenario> , <framenet/abox/fe/Manner.attempt_distant_interaction_scenario> , <framenet/abox/fe/Circumstances.attempt_distant_interaction_scenario> , <framenet/abox/fe/Time.attempt_distant_interaction_scenario> , <framenet/abox/fe/Target.attempt_distant_interaction_scenario> , <framenet/abox/fe/Means.attempt_distant_interaction_scenario> , <framenet/abox/fe/Depictive.attempt_distant_interaction_scenario> , <framenet/abox/fe/Place.attempt_distant_interaction_scenario> ;
        <framenet/tbox/hasFrameRelation>
                <framenet/abox/frame/Hit_or_miss> , <framenet/abox/frame/Attempting_and_resolving_scenario> , <framenet/abox/frame/Aiming> , <framenet/abox/frame/Shooting_scenario> , <framenet/abox/frame/Manipulation> ;
        <framenet/tbox/hasSemType>  <framenet/abox/semType/Non-Lexical_Frame> ;
        <framenet/tbox/hasSubframe>  <framenet/abox/frame/Hit_or_miss> , <framenet/abox/frame/Aiming> ;
        <framenet/tbox/inheritsFrom>  <framenet/abox/frame/Attempting_and_resolving_scenario> , <framenet/abox/frame/Attempting_scenario> ;
        <framenet/tbox/isInheritedBy>  <framenet/abox/frame/Shooting_scenario> ;
        <framenet/tbox/uses>  <framenet/abox/frame/Manipulation> .
