. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Attaching" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "The Attaching frame covers two situations: a scene in\nwhich somebody causes one thing to be physically connected to\nsomething else; or a scene in which somebody causes two things to be\nconnected to each other. In the first, the frame includes an\nAgent who attaches an Item to a Goal by\nmanipulating a Connector, creating an asymmetric relationship\nbetween the Item and the Goal. In the second, the\nAgent attaches two Items to each other, where each\nserves as a Goal for the other, creating a symmetric\nrelationship between the two Items. In both cases, the \nConnector remains to bind the two entities (either\nItem and Goal, or two Items), without\ncreating a new entity.\nThe robber tied Harry to the chair.\nMake sure you bind his wrists as tightly as possible."^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . _:B93a81fbc31d813bb129e7dc029a84ea2 . . . . . . . . . . . . . . . . . . "The Attaching frame covers two situations: a scene in\nwhich somebody causes one thing to be physically connected to\nsomething else; or a scene in which somebody causes two things to be\nconnected to each other. In the first, the frame includes an\nAgent who attaches an Item to a Goal by\nmanipulating a Connector, creating an asymmetric relationship\nbetween the Item and the Goal. In the second, the\nAgent attaches two Items to each other, where each\nserves as a Goal for the other, creating a symmetric\nrelationship between the two Items. In both cases, the \nConnector remains to bind the two entities (either\nItem and Goal, or two Items), without\ncreating a new entity.\nThe robber tied Harry to the chair.\nMake sure you bind his wrists as tightly as possible."^^ . . . . . . . . . . . . . . . . "The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "MJE" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . _:Baa2524491ae21764afcfb5781e5abecb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Attaching" . "Attaching"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "197"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "2001-08-13T11:26:14+02:00"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . _:Baa2524491ae21764afcfb5781e5abecb . _:Baa2524491ae21764afcfb5781e5abecb . _:Baa2524491ae21764afcfb5781e5abecb . _:B93a81fbc31d813bb129e7dc029a84ea2 . _:B93a81fbc31d813bb129e7dc029a84ea2 . _:B93a81fbc31d813bb129e7dc029a84ea2 .