Attaching
has lex unit: solder.v
type: Frame
has lex unit: attachment act.n
has frame element: Manner.attaching
has lex unit: tie.v
has lex unit: cement.v
has lex unit: sew.v
has frame relation: Connectors
has lex unit: untie.v
inherits from: Intentionally act
inherits from: Event
definition: The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible.
has lex unit: tack on.v
inherits from: Transitive action
subclass of: Restriction
  on property: hasComponent
  some values from: Connectors
has frame element: Handle.attaching
inherits from: Intentionally affect
definition: <def-root>The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an <fen>Agent</fen> who attaches an <fen>Item</fen> to a <fen>Goal</fen> by manipulating a <fen>Connector</fen>, creating an asymmetric relationship between the <fen>Item</fen> and the <fen>Goal</fen>. In the second, the <fen>Agent</fen> attaches two <fen>Items</fen> to each other, where each serves as a <fen>Goal</fen> for the other, creating a symmetric relationship between the two <fen>Items</fen>. In both cases, the <fen>Connector</fen> remains to bind the two entities (either <fen>Item</fen> and <fen>Goal</fen>, or two <fen>Items</fen>), without creating a new entity. <ex><fex name="Agent">The robber</fex> <t>tied</t> <fex name="Item">Harry</fex> <fex name="Goal">to the chair</fex>.</ex> <ex>Make sure <fex name="Agent">you</fex> <t>bind</t> <fex name="Items">his wrists</fex> <fex name="Manner">as tightly as possible</fex>.</ex></def-root>
has lex unit: hitch.v
has frame element: Duration.attaching
has lex unit: pin.v
has lex unit: rivet.v
has lex unit: attachment.n
has lex unit: connect.v
has lex unit: cinch.v
has lex unit: paste.v
has lex unit: tether.v
has lex unit: affix.v
has frame element: Means.attaching
has lex unit: tape.v
has lex unit: hook.v
has lex unit: nail.v
has lex unit: bind.v
has frame element: Frequency.attaching
has lex unit: fasten.v
has frame element: Place.attaching
is used by: Connectors
has lex unit: wire.v
has lex unit: detach.v
has frame element: Time.attaching
is causative of: Becoming attached
has lex unit: fetter.v
has frame element: Agent.attaching
has lex unit: attach.v
frame c by: MJE
has lex unit: join.v
has lex unit: glue.v
is causative of: Inchoative attaching
has frame element: Degree.attaching
has lex unit: tack.v
has lex unit: attachment item.n
has lex unit: bracket.v
has lex unit: concatenate.v
has lex unit: gum.v
has lex unit: handcuff.v
has lex unit: adhere.v
has lex unit: shackle.v
has lex unit: plaster.v
has frame element: Instrument.attaching
has frame element: Purpose.attaching
has frame element: Result.attaching
has frame element: Connector.attaching
has lex unit: manacle.v
has lex unit: truss.v
type: Class
has lex unit: agglutinate.v
has lex unit: chain.v
has lex unit: stick.v
has frame element: Goal.attaching
comment: The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible.
has frame relation: Becoming attached
has lex unit: secure.v
has lex unit: lash.v
has lex unit: mount.v
subclass of: Intentionally affect
has lex unit: fuse.v
has lex unit: yoke.v
frame name: Attaching
has lex unit: bond.v