The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an Agent who attaches an Item to a Goal by manipulating a Connector, creating an asymmetric relationship between the Item and the Goal. In the second, the Agent attaches two Items to each other, where each serves as a Goal for the other, creating a symmetric relationship between the two Items. In both cases, the Connector remains to bind the two entities (either Item and Goal, or two Items), without creating a new entity. The robber tied Harry to the chair. Make sure you bind his wrists as tightly as possible.
<def-root>The Attaching frame covers two situations: a scene in which somebody causes one thing to be physically connected to something else; or a scene in which somebody causes two things to be connected to each other. In the first, the frame includes an <fen>Agent</fen> who attaches an <fen>Item</fen> to a <fen>Goal</fen> by manipulating a <fen>Connector</fen>, creating an asymmetric relationship between the <fen>Item</fen> and the <fen>Goal</fen>. In the second, the <fen>Agent</fen> attaches two <fen>Items</fen> to each other, where each serves as a <fen>Goal</fen> for the other, creating a symmetric relationship between the two <fen>Items</fen>. In both cases, the <fen>Connector</fen> remains to bind the two entities (either <fen>Item</fen> and <fen>Goal</fen>, or two <fen>Items</fen>), without creating a new entity. <ex><fex name="Agent">The robber</fex> <t>tied</t> <fex name="Item">Harry</fex> <fex name="Goal">to the chair</fex>.</ex> <ex>Make sure <fex name="Agent">you</fex> <t>bind</t> <fex name="Items">his wrists</fex> <fex name="Manner">as tightly as possible</fex>.</ex></def-root>